Hello, I'm Jonathan Coulter.

I make cool stuff at Graydian.

Flipboard: 60 FPS on the Mobile Web

Flipboard on how and why they launched their service on the web:

Most modern mobile devices have hardware-accelerated canvas, so why couldn’t we take advantage of this?

HTML5 games certainly do. But could we really develop an application user interface in canvas?

Yes, they could. And they did. And it’s a bit controversial. There has been some discussion about why they chose flashiness over accessibility. I’m sure the debate on this one is just getting started. I’ll put a pin in this one for sure.

60 FPS on the Mobile Web »